Sunday, September 28, 2008

Class2 Progress Reel

Hi everyone,
Here is my completed class2 Progress Reel. It contains all the work in reverse chronological order of assignments and has both – class2 & class1 work.

Thanks to Joe, my mentor who’s guidance and critiques helped me improve a HUGE amount in the past term. A Big thank you also to all my AM peers and peer buddies who gave valuable feedback and comments


C.

Saturday, September 27, 2008

Workflow so far

As I said in my previous post, the previous class at AM helped me tremendously understand the process of going from planning to final polish. I still feel that I have to try out a lot of more things and work a lot on understanding refining and polishing.For now, this method worked for me. I based this on my mentor Joe Mandia's workflow.

I generally start with a little brainstorming of my ideas for the shot. I like to draw them onto paper as quickly as possible to get down the idea that flashed in my head as soon as possible. This lets me experiment with what all can I do. Now that I have a rough concept, I start with shooting a video reference on the lines of my drawings. As I act it out, I take time in between recordings to check how its looking in the camera. Accordingly I make changes and record a final video. Now I get it onto the computer and then study it and try to understand what all things are happening. Then I make thumbnail drawings of important stages. These thumbnail drawings help me to block out the shot.

Blocking out the poses is the first step I do in Maya. This is followed by adding more breakdowns. Blocking helps me figure out the spacing and rough timing. As far as possible I add the overlap, anticipation, follow through in the blocking stage. As I go further, I refine them. I animate the character from the root outwards. I prefer to work in stepped mode till I am sure I have control on important parts of the shot. Then comes the splining and adjusting the inbetweens to what I exactly wanted. In the polish stage, most of the arcs, popping limbs are taken care of.

For now this workflow is working well, still I want to keep experimenting new ways to find the most effecient method for me. Next I want to try out the much talked about Jason Ryan's way of making a flipbook to solve the performance.
C.

Wednesday, September 24, 2008

Class2 Finished!

I just finished class2 body mechanics and it was a really difficult term. There was so much to learn. The transition from the ballie character into a full body character wasn’t easy. The first time I got stewie with hands I was so overwhelmed by the hands and limbs controls. It took me sometime playing with it to get used to it. The posing practice we had in class1 really came in handy to understand basic posing. We had got to pose the character before but were only restricted with the animation. Animating with the full character was a totally different thing. It’s a lot more fun when you are given a challenge.

The Lectures for this class were jam packed with Very important things one needs to understand thoroughly before even attempting acting in animation. Body Mechanics is all about understanding the physicality of animation. The main focus of the class was to know how the body works, the gravity, balance, physicality of the character. Other important aspects covered in the class were some advanced use of principles of animation that we used in class1. One important thing I had to balance was to not go overboard with the acting and at the same time keeping it interesting. Its really important to focus on the body mechanics since there is plenty of time to study acting in next classes but if the body mechanics is not strong enough, then the acting performance is any way not going to feel convincing to the audience.

My mentor was Joe Mandia. Apart from being as amazing animator, he has been a great mentor. Joe is one awesome guy who just lives animation. He also has some good experience in the industry working on films like IceAge2, OpenSeason, Surfs Up, Chicken Little. Presently he is working in Sony Online Entertainment (SOE) for games animation. Each and every QnA was damn fun. He was always there to share his experiences while studying animation, working in the industry. The rest of the class was no less fun. The class had some really crazy characters. There was so much inspiring stuff being done by my peers, it was great to see such variety of ideas and styles of animating.
Almost every week we had Joe demo some cool stuff for us. He gave out some important tips that are vital to understand the process of animating as well as learning from classic animation examples.

One HUGE thing of animating I understood this term was Workflow. It is essential to have a good workflow so the animation is done within the time-constraints of the studio environment and keeping the process of animating organized. I’ll say more about it in an upcoming post.

This term we had pick-lists to choose assignments of different levels of difficulty. The grading isn’t affected by what assignment you choose but by the quality of the animation that is attained by the student. Since I am a full-time student at AM, I chose to take the difficult assignments. This term I had more fun with the assignments since we have more freedom with the animation idea once we choose the animation idea among the pick list.

For the first assignment, I chose to do a 180* turn on ballie. I did a test where ballie is hit hard with a ball that is thrown at him and then he turns around to take a look at what hit him. My mentor Joe sure had an eye for detail, he could clearly point out things that weren’t working well. This assignment was to be completed over 4 weeks including the video reference and the final refining and polish. Along the way I learnt a lot of things like posing the hips for more interesting attitudes, clarity, weight, adding some moves in the character to make its motion more believable. I had to really work on the timing for ballie’s reaction to the ball’s hit. Its amazing to see how small, subtle things affect the believability of the character.

The next assignment I chose was to do jumping stewie. Now this character we were given had no hands but a full spine, a neck and a head with two small eyes. The absence of hands helped us concentrate on animating the spine and head. It is fun to work with the overlap and reversals in the spine. There is so much to explore in the posing the spine. This time around I thought of doing a small idea, Stewie is standing facing the poles and turns his head around to catch a glimpse of something horrifying. He gets shocked, reacts to what he sees and just sets off jumping from pole to pose keeping his balance and also making sure the thing isn’t catching on to him. This was way tougher than I had thought. The overlaps in the spine, the head, the timing of jumps, the balance of the character is such much to work on. Joe helped me see the problems in the overlap of ideas I had in the animation and to add clarity to some poses.

The final assignment I did for the term was stewie trying to open a sticky door. I had quite a few ideas for this one and spent a lot of time just trying out different ways to stage it and animate it. After a loads of video reference shot and a lot of thumbnails I finalized some reference to jump into the Maya. Wow, this assignment was HUGE for me to understand contrast in timing. I learnt a lot in this one. The timing is so important, it can make it look just awesome or if not done right can be really boring to watch. In short it can make or break a shot. The posing was totally fun stuff. I got to push the poses, though I dint go wild I got it to exaggerate quite a bit. At the end of doing the assignment I felt there is so much to learn about contrast in animation. Contrast in timing and posing can make something stand out. Now I really know where to put my focus on.

In this term I was a peer buddy to some class1 students. A peer buddy is supposed to provide support, help and encouragement to AMers in lower classes. I liked being a peer-buddy and as they say, it really helps strengthen our eye for animation.

Ah! This post got too long. If you reached here, I really appretiate your patience :D After this fantastic term, I am enjoying this week-long break. Its time to relax a bit and get batteries recharged for the next term which is going to be hell of a ride – Introduction to Acting !
WooHoo !

C.

Sunday, July 6, 2008

Quick drawing - dog and his pet !

[ click pic for a larger view ]

Heres a drawing I did today in Photoshop. Maaan, I love this wacom tablet, lets me do whatever I want without all the messiness of colors :)

Class2 - "Body Mechanics" !

This was the first week of my class2 at AM. It was fun to return to school after a short week long break. AM just rolled out its version3 which looks quite the same as the v2.1 site but is so much better under the hood. Its now a lot faster with dynamic loading of page content, more powerful tool to playback video, upload assignments and a lot more!

This class, "Body Mechanics" as it is called, is supposed to be the most difficult one in the entire AM program, because they say that there is two classes worth of information in this single one and its jam packed. So, I am making myself ready to put in all I can and be a sponge for all the information thats in there.

My new mentor for the term is Joe Mandia. He has a lot of experience in the industry and has worked on movies like Chicken Little, Open Season and Surf's Up. He is now working with Sony Online Entertainment as an animator. Joe seems to be a really nice and fun person and at the same time very serious about animation quality. Our class got to know him and each other in the Q&A we had last week.

This week we had to submit our video reference for the first time for the assignment. I chose a "180 degree turn" with ballie to animate. I was happy that I had bought a Sony digital Handycam right in time before the term started. Its a 30 GB HDD Handycam with amazing zoom (40x optical) capability. Filming video reference is totally fun though its difficult to get loose in front of the camera. Another thing I learnt a little was how to edit a video in Adobe Premiere Elements. After a lot of tinkering with the camera and editing software I managed to get the output I desired. Doing thumbnails from the video reference was also an interesting thing to do as this was the first time I studied my own video in so much detail.

The digital video camera -An Animator's Friend ;)
(Pictured is my new Sony Hard-disk Handycam)


I am looking forward to all things to come in this term as its great to start shaping a workflow, which is a key to working and surviving in the animation industry.
Lets see whats in store in coming weeks. I am totally excited !

Sunday, June 29, 2008

Starting studying in animation

Hey fellas!
This is a slightly long post I did on one of Orkut forums related to animation. It was about how to start studying animation. I thought I should write it all just to help fellow animation aspirants start studying. I am posting it on this blog to share it with everyone, even outside orkut.

So, heres my post. Please note that this content was posted on a community called "animation aspirants - Indians", so it is in reference to the animation training scenario in India and might not apply to other countries.

Hi everyone,
I felt that theres a need to put all information on how to start in animation. Instead of people starting new thread again and again asking the same question, I thought I could put up all my thoughts here.
Animation is ART. It takes time to learn it. Education in animation is never complete.
Check out possible options for studying. There are schools like NID, IIT Powai, IIT Guwahati that teach animation in India. ou can study by your own too. There are many animators like Victor Navone from Pixar who are self taught. I have some points about how to go about this below.
Learn about other schools, what you need to get there..
AnimationMentor.com, CalArts, Sheridan College, Ringling school . AM is more possible options for us Indians as its easier to get into AM than into CalArts becuase the number of seats are a little more and it turns out less costly.AM was suggested 2 years ago to me by an animator at Prana Studios, one of the best animation studios in India. Students are mentored by real animators from major studios in the US and beyond like Pixar, ILM, Dreamworks, Sony, Weta, Tippet and so many awesome studios! You get professionals to critique your work. They "mentor" us in the real sense of the term. I know its costly, but it pays off in the end. But mind you, it is not that once you get into AM, you will simply emerge out to be animators. Its difficult to keep up to their expectations. Yes, animation is extremely difficult !

Most "academies" and "institues" are places where they teach how to click buttons in softwares. It has been long since people are being cheated without even knowing it. Wake up guys!! Stop from being fooled.
Forget words like "diploma", "degree", "PG", "Engineering in animation", "animation specialist professional". Animation Studios just dont give a damn to what papers called "course certificate" you have. Its only your work thats going to get your foot inside the doors of a big studio. Demo-reel is one of the most important things a student of should focus on. Find out what makes a demo-reel stellar and different than others.

Dont get caught up into institutions promising to make you into animators by learning software! Dont get carried away by people telling you learning software is animation. They'll mostly teach you modelling,rigging n Not the Real art of animation.SOFTWARE IS JUST A TOOL just as Pencil is a tool. You have a pencil in your hands since you were a child. But not everyone who can hold or scribble with a pencil is an animator. In the very same way, not everyone who can use Maya or Flash or 3ds Max is an animator. Get into Animation only if you are really Passionate about it!
Watch a lot of animated movies ! Understand the motion, dynamics, acting. Also watch all types of movies, dont restrict yourself to animated ones. Get these books "The animator's Survival Kit - Richard Williams" and "The Illusion of Life: Disney Animation". Study those books, Read them, dont just flip through looking at beautiful pictures, Dont copy from those books. Get a pencil and start sketching.. go out.. a nearby park, a Cafe and observe people and their movements, behaviour. Start making flip books.
Get a webcam and shoot images of each of ur drawings and make videos and check how it looks. Draw, Draw and Draw ! Search the internet for articles.
Watch a lot of movies - live action as well as animated. Watch movies more meaningful than staple bollywood masala flicks.
If you want to learn software to complement your animation skills, you can just buy tutorial dvds from digital tutors (http://www.digitaltutors.com/store/home.php?cat=51) and learn from it. Each dvd will cost you some $46. You get to choose which specific topics in the software to study. In the end it turns out a lot cheaper and even LOT MORE useful.

BUT remember, this is only for understanding the software which is just a pencil and paper for an animator.
If you really wanna study animation and not remain jobless or work in some dingy institute, dont put importance on the software. S/W is totally secondary.

Now is the time !!
The Internet is here at your finger-tips, make use of it.
Go to youtube, search for demoreels of animators.
Check out blogs of animators.
Visit carlosbaena.com,
www.navone.org , www.synchrolux.com , all of them have a lot of valuable stuff to read. Search for more stuff such blogs.
Check out JasonRyanAnimation.com for Video Tutorials (paid).
Go to http://www.animationmentor.com/tipsandtricks/signup.html and get yourself the e-book. It is n amazingly helpful book.
Join free online forums like www.cgchar-animation.com , CGTantra if you want to discuss animation and learn more from upcoming animators.
Many will point that most of the resources are paid. Yes, nothing comes for free, almost. Except for some blogs and articles on the internet a lot is paid stuff. Well, you should be grateful that so many people are ready to open their knowledge to us ! If they arent paid for their efforts, they would stop doing it and the art form would neve reach us !
YouTube is a great thing happened to our world. There are so many videos for reference, so many clips and documentaries to study from. We are lucky to have such a source just a click away.

Its time to change the animation training/learning scene around us guys. It will change only with us. If you want to learn the art badly, go for it.
Dedicate yoursef 100% to it and remember to have fun all the way.

Good Luck ! :)

If you want to take at the original topic I started on the orkut community, here it is.. http://www.orkut.co.in/CommMsgs.aspx?cmm=17738106&tid=5208531587475126042

Friday, June 20, 2008

Kung Fu Panda and Legendary Animation !

Kung Fu Panda !!
This latest movie from Dreamworks Animation is a hell of a ride ! The animation will blow you away. You actually feel the agility of the fighters and the weight of the beloved panda Po. The fight scenes are so full of strength and action, you just get hooked to it. The story is not something very different, the trailers give much of it away. But still, the movie is a must watch !

The opening sequence of the movie in 2d was done by James Baxter Animation. This sequence alongwith the music that accompanies it, sets the pace for the movie and makes sure your eyes stay glued to the screen for rest of the movie. The end titles in 2d were done by a collaboration with Shine studios and James Baxter Animation.
Here are a few clips out of the start and end titles sequences of the movie at kevin Koch's blog.
http://www.synchrolux.com/?p=242
http://www.synchrolux.com/?p=240
If you havnt yet seen it, you are missing out a lot of good animation treat for your eyes ;) I would love to see an entire movie animated like that :D
Now I am going to frame by frame through this piece of animation gold !